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RESUME

Contact

Email: sergiogamedev@gmail.com

Valencia, Spain

Objective

I think “Play” is the purest form of expression where all the culture comes from, my objective is to create fun virtual worlds using all the knowledge that I have obtained.

Skills

GAME DESIGN

  • Level Design, grey boxing

  • Game System Design and implementation.

  • Intuitive UX/UI design.

  • Design documentation.

  • Pacing and balancing, based on iteration and player feedback.

  • Playtest and iteration.

  • Game Design analysis and improvement based on the MDA framework.

LEVEL EDITORS

  • Hammer Editor (Source SDK)

  • Unity 3D

    • Standard​

    • Tile Editor 

    • ProBuilder

    • Cinemachine

  • Unreal Engine​

PROGRAMMING

  • C#, Java

  • C++

  • ActionScript

  • NET Framework 3.1

SOFTWARE

  • Microsoft PowerPoint, Excel, Word, Google Docs

  • Audacity, Sony Vegas

  • Autodesk 3DS Max, Autodesk Mudbox

  • Adobe Photoshop

  • Visual Studio, MonoDevelop, Eclipse

  • Dia, LucidChart.

  • Trello

  • Git (GUI/CLI)

JOB INTERESTS

  • Level Desing

  • Core and mechanic design

  • Narrative Design

  • Gameplay programming

  • Game balancing

Education and working experience

  • “Design & Development of Videogames” at the UJI (University Jaime I, Castellón, Valencia)

  • "Grupo Alonso"(ASIX) as a programmer developer (currenlty working)

  • Always learning about everything related to Game Design, Level Design, Narrative,Storytelling, Ludology, and game-based psychology.

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