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Objective
I think “Play” is the purest form of expression where all the culture comes from, my objective is to create fun virtual worlds using all the knowledge that I have obtained.
Skills
GAME DESIGN
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Level Design, grey boxing
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Game System Design and implementation.
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Intuitive UX/UI design.
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Design documentation.
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Pacing and balancing, based on iteration and player feedback.
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Playtest and iteration.
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Game Design analysis and improvement based on the MDA framework.
LEVEL EDITORS
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Hammer Editor (Source SDK)
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Unity 3D
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Standard
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Tile Editor
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ProBuilder
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Cinemachine
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Unreal Engine
PROGRAMMING
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C#, Java
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C++
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ActionScript
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NET Framework 3.1
SOFTWARE
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Microsoft PowerPoint, Excel, Word, Google Docs
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Audacity, Sony Vegas
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Autodesk 3DS Max, Autodesk Mudbox
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Adobe Photoshop
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Visual Studio, MonoDevelop, Eclipse
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Dia, LucidChart.
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Trello
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Git (GUI/CLI)
JOB INTERESTS
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Level Desing
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Core and mechanic design
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Narrative Design
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Gameplay programming
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Game balancing
Education and working experience
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“Design & Development of Videogames” at the UJI (University Jaime I, Castellón, Valencia)
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"Grupo Alonso"(ASIX) as a programmer developer (currenlty working)
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Always learning about everything related to Game Design, Level Design, Narrative,Storytelling, Ludology, and game-based psychology.
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